There are fewer blockbusters, blockbusters have become less frequent, and this is not nagging of console apologists scared by the dark future, but eloquent statistics. For example, the main creative Electronic Arts Richard Hillman (Richard Hilleman) started counting how many teams are now busy around the world by the creation of AAA-Nennok.
After the additions, subtraction and spins, he had only 25 labor collectives. But seven years ago, approximately 125 firms worked on exactly the same tasks. Five -fold reduction in number – which may be more visual than this ruthless zifiri?
True, Richard continues, a decrease in the number of teams practically did not affect the developers – these 25 surviving organizations have almost the same number of employees as its former five -time luxury. From here it makes a long time, however, a well -known conclusion is better, but better.
This is how the motto of the developers and publishers of blockbusters was today, and in the near future the situation will not change. Which, by the way, must reassure especially nervous panickers-more so significant reduction of the AAA-studios is not expected. So blockbusters will not be translated in the near future.
July 5, 2013 Old consoles will not give up without a fight
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There will be even less https://doctor-spins.co.uk/withdrawal/ in the next 5-10 years. The Japanese and American markets have 30 years of history, European is a little less. Sales are not growing in those volumes that cover an increase in the number of people and the cost of development. Therefore, an indie market was formed. Since in the early 2000s, an unknown team of 10-15 people could create a good game, which provided a good demo publisher and received funds for dilution. So made "Cossacks" and a bunch of games at that time. And now the requirements have increased to heaven: sound, animation, design, work of artists. If earlier people could do this who were engaged in similar work before the games, now it has become many times specialized. And the requirements for developers among employers (especially AAA projects) are simply sky -high. Studii time of 30 people have passed.
The market really longs aaa game, and only 25 firms can provide them. The strongest survives. The simplest explanation.
Yes. By many signs:
1) high sales – here he is generally a leader in recent years.
2) high budget – there is nothing to say here. They pour money into one advertisement, more than the development of the whole game. Plus, the draws are arranged one million at one million ..
3) High score – again. They were not bad when they were, at least go to Metakrik.
4) and many more points, such as popularity, polishing of code, excellent support, etc.D.
Dice, Infinity Ward, Treyarch, Respawn, 343
Creative Assembley, Valve, Quantic Dream, Ubi Montreal, Rockstar
Eidos Montreal, Naughty Dog, Maxis, Crytek, Bethesda
BioWare, Blizzard, CD Projekt, Capcom, Relic
Irrational Games, Crystal Dynamics, Arkane Studios, Gearbox, Kojima Productions
However, here you can also add studios working over non-station-exclusives: Ivory Tower (The Crew), Bungie, Remedy, Sucker Punch (Infamous), Ready at Down (The Order: 1886). If desired, this list can still be expanded and expanded. This "creative" is cunning in general.
PS: did not include 4A Games, Obsidian, Technd, Avalanche, Telltale, Bohemia and other studios that make wonderful and just good games, usually even better than those that undoubtedly classify AAA.
I went to Metacritic, looked at the grades. Indeed, players and t.p. They put high points, but the assessment of users in most cases is two times less … but I agree, no matter how controversial the code is – it is aaa, ctrl+c, aaa.
Stop repeating that a person distinguishes only 24 frames, because the TV show shows 24 frames!
Firstly, the TV show shows more (specify on Wikipedia), and secondly, the human eye captures from 35 to 48 frames, details are again in Wikipedia
As a person playing on the console, I can say that the code there looks wonderful, whoever says there. Alone and players on servants are 10 times more than on them in Steam. The same situation and battery. Although I have it on PS3 at only 30 fps, which after 60fps has a little not familiar.
Yes, there was time)) but honestly, the most changed the most read the most read, the Russian people are reading the Russian people, and the sinking and extremely costly advertising only harms the product since users get not only advertising and the question arises whether the companies themselves create problems with the resources?
Schoolchildren are all burst, but she is a sorcerer, she will only hang her nose from her) but all the de I completely agree that it used to be easier, now the game industry is walking in the footsteps of the film industry, over time there will be more studios and developers, but for this you need to plant more people for games
You just got out of the cave? The eye of an average person is able to perceive up to ~ 75 frames per second. Some are able to perceive up to 120 frames per second.
PS. The 24-frames standard appeared not due to the fact that allegedly a person is not able to distinguish more than 24 frames, but because 24 frames are considered to be a minimum for creating a non-torn picture.
Like Hollywood, players fed their top managers simply to disgrace, the lion’s share of all costs sometimes goes to those people who really have no relations and have no relations. And most of all it pleases when they whine, what is expensive to do, something worthwhile, but not a word about the fact that money goes to their maintenance, and not at all to develop. Cut the salary and a bunch of parasites to leave, but really fans of their business will remain




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